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Travelin' box art

Travelin'

Players

2-5

Time

20-50

Age

14+

Weight

1.38

Rating

6.82

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Travelin' has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

Travelin' offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. With a final replayability score of 7.8, it provides a fresh and engaging experience with room for improvement and multiple paths to victory.

Luck profile

Travelin' has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

In Travelin', you're a traveler making your way through Europe using a combination of trains, buses, and planes. Built to be accessible for non-gamers while at the same time having solid strategy, Travelin' uses card drafting, hand management, set collection, and take-that mechanisms to inform gameplay. Turn-based and consisting of draw, action, and discard phases, the goal of Travelin' is to amass the most points before the game ends (which happens once one player has reached five countries). You could go the fast and furious route, racing through countries like France and Germany to speed up the end of the game, or you could take a long-haul strategy of collecting high-point countries like Cyprus or Iceland. Each player starts with eight cards — countries to be played and actions to be taken. Whatever road you choose, you'll be forced to adapt your strategy to opponents and keep a delicate balance between stopping their travels and advancing your own.

Editions

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Credits

Designers

1
Eli Lester

Artists

1
Lázár Aurél

Publishers

5
3 Emme Games Ludicus Mind Fitness Games Reflexshop TRVLN Games

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