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Tragedy Looper box art
2011 Ranked #961

Tragedy Looper

Scenario deduction game where protagonists replay days to prevent hidden tragedies, while a mastermind tries to ensure them. Information carries across loops, creating a battle of prediction in which each reset is another chance to expose the true roles.

Strategy Games Bluffing Card Game Communication Limits Grid Movement

Players

2-4

Play time

Not listed

Age

13+

Complexity

3.55/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide). Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred. The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins. Tragedy Looper was originally released in Japan as ??RoopeR in 2011; the first english version of the game was released in 2014.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
120 min
Age
13+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
BakaFire

Artists

2
Bascu Rei Konno

Publishers

1
BakaFire Party