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Empyrean Hero: The Card Game box art

Empyrean Hero: The Card Game

Players

2-4

Time

45-60

Age

14+

Weight

2.5

Rating

7.53

Fit

Teach 2.1

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Empyrean Hero: The Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score.

Replay value

Empyrean Hero: The Card Game has a high replayability score due to its high variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds further content and gameplay elements, enhancing the overall replay value.

Luck profile

Empyrean Hero: The Card Game has a moderate level of luck involved. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

HERO is a tactical engine-building card game that puts on display the sky-battles of the heavens for all to see. A cast of heroes, reborn within the multifarious cultures of a cataclysmic dystopia, battle side-by-side in eternity itself--as they train for the greater war against horde in the world of Tempo. -Explosive Hidden Abilities, Decisive Drafting, Way OverPowered Heroes (OP), and One Turn Wins (OTW). -No life points. No victory points. No boosters. -Know Your Opponent. Know Yourself. Objective: Pierce opposing defenses, and defeat opposing SkyBases. Gameplay: Build gritty engines from an array of abilities that circumvent the game system itself, and plow headlong into the deepest corners of the HERO framework. HERO is an acronym for the rules of the game. Each turn, players can take 1 and only 1 action. Read your opponent right to know when to choose which action. Every action comes with a steep opportunity cost. H- Heal any heroes in the tableau of heroes on the table in front of any player. E- Enhance heroes by drawing stats and ability cards from your personal enhancement deck and attaching them to your hero team directly. (Draft your deck before the game from a common pool, or use the recommended pre-set decks) R- Recruit 2 heroes from a common market on the side of the field of play either from the face-up HERO HQ or the facedown HERO Reserves (or, ignore this, and just build up one buff boss-like hero). O- Overcome opposing hero engines after having built up an engine, and seek out the ever-elusive One turn Win. Iron sharpens iron in this strategic yet tactical hand management team builder. Training time is here. Easy to learn, a journey to Master. -description from designer

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Credits

Designers

1
G. Wesley Cone

Artists

1
Culpeo Fox

Publishers

1
(Self-Published)

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