ABG All Board Games
Tower Of London box art

Tower Of London

Players

3-5

Time

?-?

Age

14+

Weight

2

Rating

5.90

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Tower of London has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Tower of London has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, providing some level of interaction between players. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Tower of London offers a fresh and engaging experience with high replayability.

Luck profile

The Tower of London has a moderate influence of luck. While random elements do exist in the game, they have a minimal impact on the overall outcome. Players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: In Tower of London, players fight for control of the tower using their influence to occupy different buildings and gather ravens. Each turn, players play two cards: the first card determines which building their Beefeater (guard) goes into, and the second card has a special power that triggers from the perspective of the Beefeater just placed. At the end of a round, certain areas of the tower are scored based on who controls the majority of buildings by having the most Beefeaters in each. The game ends at the end of three rounds or when a player collects seven ravens, in which case the game ends immediately.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.