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Sheepdogs Of Pendleton Hill box art

Sheepdogs Of Pendleton Hill

Players

3-5

Time

?-?

Age

10+

Weight

1.89

Rating

6.03

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Sheepdogs of Pendleton Hill offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different player counts. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, it has a strong replayability score of 7.6.

Luck profile

The Sheepdogs of Pendleton Hill has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

In Sheepdogs of Pendleton Hill, each player takes the role of a sheepdog and uses card play to move flocks of sheep up the hill to the shepherds. The higher a player's sheep gets before meeting its shepherds, the more points he will score. The player who scores the most points wins. Each player has shepherds to place on the board and sheep to place into flocks and move. Flocks often contain sheep from many players and cooperation can be key to moving a flock into an advantageous position. But how long will this helpful, peaceful pastoral scene last when the cards require players to take actions for other players which can include placing opponents' shepherds in lower scoring areas and moving flocks that do not contain their own sheep?And a hungry wolf ever lurks in the background... A deck of cards is used by the players to take actions such as placing shepherds, putting sheep into flocks, moving flocks of sheep, and moving the wolf. It is these cards, with their requirement to manipulate other players' pieces, that drive the decisions the players must make in the game and guarantee a high level of interaction among players. Each player also has a Sheepdog wild card for use once per game.

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Editions

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Credits

Designers

1
Max Michael

Artists

1
Paul Sharp

Publishers

1
StrataMax Games

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