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Tiny Farms box art
2020 Ranked #18,381

Tiny Farms

This roll-and-write farming game has players draft dice, move shared pawns around a rotating rondel, and place animals to score. Each animal scores differently, while balancing two farms and saving milk tokens creates competing priorities.

Farming Print & Play Roll / Spin and Move Rondel

Players

1-4

Play time

20-30 min

Age

6+

Complexity

1.33/5

Rating

5.67

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.4/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tiny Farms is a fun and engaging family-friendly roll-and-write game. Tiny Farms features a simple but unique dice rondel with shared pawns that you will use to collect animals for your farms.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tiny Farms is a fun and engaging family-friendly roll-and-write game. Tiny Farms features a simple but unique dice rondel with shared pawns that you will use to collect animals for your farms. Each player is a farmer managing two 4x4 farms. On a turn, animals are drafted and placed on the farm by writing their initials (or by drawing, if you're feeling creative). Drafting involves a special rondel with eight sections containing the animals. The rondel is overlayed by a wheel with different hole patterns — the patent-pending Rolldel Wheel-o-Matic! — that reveal only two animals in each section. As the wheel rotates, different animals will be available. One red and one blue meeple travel clockwise around the rondel. Each round, roll dice equal to the number of players, plus one. Players then take turn drafting a die, moving either the red or blue farmer meeple that number of sections, and placing the two animals from that section onto their farm that matches the color of the farmer. The last die remaining after all players have taken one is used to rotate the wheel. Players also start with some milk tokens that can modify the values of dice by ±1. The game ends after ten rounds (with your farms hopefully now being full), and players score points. Each animal has a different scoring conditions, such as sets of adjacent animals of the same kind or different kinds, or the most animals of a kind between all players. You also get points for unused milk tokens, and lose points for any size difference between your two farms.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
20–30 min
Age
6+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Ben Pinchback Matt Riddle

Artists

2
Eric J. Carter Christopher Kirkman

Publishers

2
Dice Hate Me Games Motor City Gameworks

Linked items

No published linked games yet.