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Tiny Farms box art

Tiny Farms

Players

1-4

Time

20-30

Age

6+

Weight

1.33

Rating

5.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.4

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic decision-making.

Replay value

Tiny Farms has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Tiny Farms has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Tiny Farms offers a good balance between luck and player agency.

Overview

Tiny Farms is a fun and engaging family-friendly roll-and-write game. Tiny Farms features a simple but unique dice rondel with shared pawns that you will use to collect animals for your farms. Each player is a farmer managing two 4x4 farms. On a turn, animals are drafted and placed on the farm by writing their initials (or by drawing, if you're feeling creative). Drafting involves a special rondel with eight sections containing the animals. The rondel is overlayed by a wheel with different hole patterns — the patent-pending Rolldel Wheel-o-Matic! — that reveal only two animals in each section. As the wheel rotates, different animals will be available. One red and one blue meeple travel clockwise around the rondel. Each round, roll dice equal to the number of players, plus one. Players then take turn drafting a die, moving either the red or blue farmer meeple that number of sections, and placing the two animals from that section onto their farm that matches the color of the farmer. The last die remaining after all players have taken one is used to rotate the wheel. Players also start with some milk tokens that can modify the values of dice by ±1. The game ends after ten rounds (with your farms hopefully now being full), and players score points. Each animal has a different scoring conditions, such as sets of adjacent animals of the same kind or different kinds, or the most animals of a kind between all players. You also get points for unused milk tokens, and lose points for any size difference between your two farms.

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Credits

Designers

2
Ben Pinchback Matt Riddle

Artists

2
Eric J. Carter Christopher Kirkman

Publishers

2
Dice Hate Me Games Motor City Gameworks

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