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Three Musketeers box art
1969 Ranked #19,700

Three Musketeers

This asymmetric abstract game has musketeers capture adjacent enemies while enemy pieces try to align all three heroes in a row or column. The musketeers win only by exhausting legal moves, so every capture tightens their mobility dilemma.

Abstract Abstract Strategy Point to Point Movement Authors: Alexandre Dumas Books: The Three Musketeers

Players

2

Play time

Not listed

Age

?+

Complexity

1.67/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Three Musketeers was first published in Sid Sackson´s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Three Musketeers was first published in Sid Sackson´s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "enemies." Musketeers can only move to adjacent spaces with an enemy piece, which is captured by this move. Enemies can only move to empty adjacent spaces. Enemies win if all three musketeers are ever on the same line or column. Musketeers win as soon as they run out of legal moves. Musketeers will start the game. According to Wikipedia the game was strongly solved in 2009 by Johannes Laire. The enemies (that could be called Cardinal Richelieu's men) can always force a own win. References are missing but due to the restricted amount of available moves for the Musketeers and the strict, clear, and simple rule set proof is possible with acceptable effort with same result.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
10 min
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Haar Hoolim

Publishers

4
Dover Publications dtv (Deutscher Taschenbuch Verlag) The Game Crafter, LLC Hugendubel Verlag

Linked items

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