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Neutron box art
1978 Ranked #13,500

Neutron

Abstract movement game has players slide pieces and force a shared neutron toward their home row or trap it. Because every piece travels until blocked, each move changes both the neutron route and future options.

Abstract Abstract Strategy Print & Play Point to Point Movement Category: Combinatorial

Players

2

Play time

Not listed

Age

?+

Complexity

2.1/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In Neutron, players have two sets of subatomic particles and have to force a neutron to bounce towards their side. It is an abstract game for two, played on a 5x5 square board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Neutron, players have two sets of subatomic particles and have to force a neutron to bounce towards their side. It is an abstract game for two, played on a 5x5 square board. All pieces move in a straight line in one of the 8 directions, and they cannot stop until they find an obstacle. There is no capturing. The Neutron is a common piece, initially put on the center of the board. The first player only moves one of their pieces. Afterward, on their turn, each player must first move the Neutron and then one of his own pieces. Moving and forcing the Neutron into your home row, or blocking it completely so that it cannot move, is the object of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
10 min
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Robert A. Kraus (II)

Publishers

3
(Web published) Edu Games Ltd (UK) Games and Puzzles (magazine)

Linked items

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