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Neutron box art

Neutron

Players

2

Time

?-?

Age

?+

Weight

2.1

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Neutron has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Neutron offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Neutron has a strong replayability score of 8.09.

Luck profile

Neutron has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Neutron, players have two sets of subatomic particles and have to force a neutron to bounce towards their side. It is an abstract game for two, played on a 5x5 square board. All pieces move in a straight line in one of the 8 directions, and they cannot stop until they find an obstacle. There is no capturing. The Neutron is a common piece, initially put on the center of the board. The first player only moves one of their pieces. Afterward, on their turn, each player must first move the Neutron and then one of his own pieces. Moving and forcing the Neutron into your home row, or blocking it completely so that it cannot move, is the object of the game.

Editions

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Credits

Designers

1
Robert A. Kraus (II)

Publishers

3
(Web published) Edu Games Ltd (UK) Games and Puzzles (magazine)

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