Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the box: "A quick-moving tactical contest for 2 quick-thinking players." This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the box: "A quick-moving tactical contest for 2 quick-thinking players." This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up. Online Play Richard's PBEM server (turn-based)