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Mixup box art

Mixup

Players

2

Time

?-?

Age

8+

Weight

1.67

Rating

6.24

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mixup has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Mixup has a strong player interaction score.

Replay value

Mixup has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Mixup has a solid replayability score of 7.6.

Luck profile

Mixup has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Mixup offers a good balance between luck and player agency.

Overview

MixUp - The Game Where Color Takes on Shape! In this two-player abstract, players try to place tiles in an arrangement of 4-in-a-row or a 2x2 square — one player goes for shapes, the other is using colors. There are three shapes in three colors, 54 tiles total, one shape per tile. The board is a tilted easel; you slide your tile down one of the 7 grooves till it reaches the lowest available spot. After that it can't be moved. The four-in-a-row may be vertical, horizontal or diagonal. The trick is to concentrate on your objective (color or shape) while keeping an eye on what your move does for your opponent. The first player to complete a row or square of a common color or shape is the winner.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Maureen Hiron

Artists

2
John Kovalic Cathleen Quinn-Kinney

Publishers

1
Out of the Box Publishing

Linked items

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