ABG All Board Games
Rubik's Flip box art

Rubik's Flip

Players

2

Time

?-?

Age

8+

Weight

1.38

Rating

5.86

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Rubik's Flip has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Rubik's Flip offers a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Rubik's Flip has a strong replayability score of 7.78.

Luck profile

Rubik's Flip has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Rubik's Flip provides a fair balance between luck and player agency.

Overview

Abstract strategy game on a 4x4 board. One player takes the moon pieces (8 purple pieces with a gold moon on one side and a silver moon on the other side) and the second player takes the sun pieces (8 magenta pieces with a gold sun on one side and a silver sun on the other side). The board begins empty. The move (except the very first one, in which you can only place a piece of yours) consists of: 1) move an already placed opponent's piece one square in any orthogonal direction, flipping its side 2) putting one of your piece in any vacant square, whatever side up. The winner is the first player to get 3 of his game pieces of the same color (gold or silver) in a "locked" row, either horizontally, vertically or diagonally. A row of 3 is "locked" when none of the pieces in it can be flipped into an adjacent square because all the adjacent squares aren't empty. Previously published as Rubik's Magic and Rubik's Eclipse. The versions vary in how the pieces are marked, but the rules are the same. The name "Rubik's Magic" was also used for a puzzle unrelated to this game. Here's how the various games are related: Head & Tails - Two colors of coins and front/back to each coin. Rubik's Eclipse - Tiles either colored red/blue and the icon on the tile is either gold/silver. Rubik's Magic - Tiles have circle/square and either black/silver background) Rubik's Tac Toe - 8 blue/green "O"s and 8 yellow/white "X"s

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.