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Think: Memo Crime box art
1997 Ranked #15,776

Think: Memo Crime

A cooperative memory storytelling game has players act as detectives while collectively building a crime case. Advancing through ranks depends on retaining the facts, since mixing details makes the mystery impossible to solve.

Educational Memory Storytelling Series: Think (Ravensburger)

Players

2-6

Play time

30-90 min

Age

16+

Complexity

1.75/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Memo Crime is a game about training the memory while playing a detective who has to investigate in a crime case. This case is developed by the players intuitively.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Memo Crime is a game about training the memory while playing a detective who has to investigate in a crime case. This case is developed by the players intuitively. The trick is, that every player is performing the role of the detective as well as creating the story. Step by step th players work their way up until they are superintendent. But you shouldn't mix up the facts, otherwise you will never will solve the case.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30–90 min
Age
16+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Max J. Kobbert

Artists

1
Klaus Wilinski

Publishers

1
Ravensburger

Linked items

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