Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the "War of Currents" to light in an easy-to-learn, fast-playing, but seriously strategic game.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Read the full game description
Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the "War of Currents" to light in an easy-to-learn, fast-playing, but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States, advance the latest technologies, engage in a propaganda war around AC and DC technologies, and buy stock shares in smaller electricity companies. During the game, players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects, being ahead in the PR race, and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away. While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game, it is designed for light-to-medium weight gamers to enjoy.