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Ferox box art

Ferox

Players

2

Time

60-90

Age

18+

Weight

2.14

Rating

7.69

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Ferox has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Ferox offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. With a moderate player interaction score and good scalability, Ferox offers an engaging and consistent experience for different player counts. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Ferox has a strong replayability score of 7.8.

Luck profile

Ferox has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

A sadistic film crew. Tribes of unforgiving cannibals. A battle of unparalleled brutality. 2 players MUST fight to the death in a jungle of HORRORS where there is only one law: KILL OR BE KILLED. Ferox is an asymmetrical 2-player card battling game inspired by the cannibal exploitation films of the 1970's and 80's. One player controls a film crew that has crashed in a hostile jungle and must escape, the other plays the native tribes intent on destroying any trace of the invaders. Through careful card drafting, hand management, and the manipulation of a shared resource pool, players must outwit each other and achieve their goals at all costs.

Editions

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Credits

Designers

1
Ryan Sheffield

Artists

1
Ryan Sheffield

Publishers

1
Craft Fair Games

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