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The Terrifying Girl Disorder box art

The Terrifying Girl Disorder

Players

3-4

Time

?-?

Age

12+

Weight

2.4

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Terrifying Girl Disorder has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score.

Replay value

The Terrifying Girl Disorder has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Terrifying Girl Disorder has a moderate influence of luck. Random elements like dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Terrifying Girl Disorder is a quirky and brain-burning set-collecting card game. The deck consists of seven different types of cards, with each type represented by a girl with numbers 1–7 and a special power. Players start with a hand of cards, and each round play any number of identical cards from hand, activate that girl's special power, then collect new cards, using a weird drafting mechanism. Each player can play a certain numbered set only once per game. When the game ends, the player who has played the most cards of a certain girl "becomes" that girl. Each different girl has a completely different way of scoring, so you need to adapt to the other player's play rapidly. (The title is an allusion to a novel set in a distant future in which girls around the world start manifesting supernatural powers, and they are more or less treated as threats to humanity.)

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