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Terra Futura box art

Terra Futura

Players

2-5

Time

20-40

Age

10+

Weight

2

Rating

6.35

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Terra Futura has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Terra Futura offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.82.

Luck profile

Terra Futura has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Terra Futura strikes a good balance between luck and strategy, making it an engaging and strategic board game.

Overview

Terra Futura is an engine-building card game, in which you build your land of tomorrow. By placing and activating cards in your territory you get resources and goods. Try to be more effective than your opponents and you win the game. There are many ways to build your economy. You may take a quick route resulting in pollution, or you can take it slow and clean. In every turn you choose a card from the display and place it in your territory in front of you. This will activate all the cards in a column and a row in which you placed the new card. So, think twice where you put each card. Pollution is a vital part of the game. Using international transport and speeding your production may help you get needed resources faster, but it creates pollution, which may block your cards and even stop you from scoring some of your resources. But using it carefully might lead to victory. The game ends when all players built their territory of 9 cards (3 × 3 grid). At the end they activate their territory once more based on their secret scoring card. Players get victory point based on resources and goods they acquired during the game and they score bonus points from their secret scoring cards. Before the winner is announced they subtract points for each polluted card. —description from the designer

Editions

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Credits

Designers

1
Petr Vojt?ch

Artists

1
Jind?ich Pavlásek

Publishers

3
Albi Albi Polska Time Slug Studio

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