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Temporum box art
2014 Ranked #4,428

Temporum

This time-travel strategy game has players alter history and place power across possible timelines. Control is only decisive in the final era, so every earlier change must serve the future.

Strategy Games Ancient Card Game Area Majority / Influence Modular Board

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.14/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler, you've seen it all, and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: you will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule. In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
35 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Donald X. Vaccarino

Artists

1
Alayna Lemmer-Danner

Publishers

1
Rio Grande Games

Linked items

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