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T.e.g. Ii box art
1982 Ranked #20,891

T.e.g. Ii

This global military strategy game has great powers pursue secret regional objectives and finish with the highest point total. Ships, aircraft, armies, nuclear missiles, and special units expand options, while battles resolve through a command system instead of dice.

Wargames Modern Warfare Wargame Area Majority / Influence Area Movement

Players

2-6

Play time

Not listed

Age

?+

Complexity

2.6/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

T.E.G. II is a new game from Plan Táctico y Estratégico de la Guerra (T.E.G.), involving armies, ships, aircraft, and nuclear rockets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

T.E.G. II is a new game from Plan Táctico y Estratégico de la Guerra (T.E.G.), involving armies, ships, aircraft, and nuclear rockets. For those who never played the T.E.G. I, as for experts strategists, the new T.E.G. proposes a different way of playing, lots of action and rapid development. Each player represents one of the great powers of the world: U.S.A., U.S.S.R., China, Japan, Eastern Europe and Western Europe. At the beginning each player chooses, according to their strategic thinking, several military targets: Control, Intervention and Non-Intervention in the various regions of the world. Each target has a value in points. All targets are placed in the Objectives Table. After the incorporations are done comes the fighting. The fighting is between ships that occupie the same region, to which reinforcements can be added, brought in from neighboring regions. The battles are resolved without dice, using a Command of Battle. Apart from the armies, ships and planes, there are other elements of exceptional strength: the nuclear missile and the special unit. They are obtained when the player gets certain levels of war potential. At the end of the game, each player sums the points of the objectives achieved. The winner is the one who got the highest score.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
3–6
Play time
120 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Yetem S.A.

Linked items

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