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Tahiti: Clan Warfare, Polynesia 750 Ad box art

Tahiti: Clan Warfare, Polynesia 750 Ad

Players

1-4

Time

?-?

Age

10+

Weight

2.63

Rating

6.16

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

The game offers a high level of variability with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. There is significant strategic depth, allowing players to discover new tactics and strategies over time. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Tahiti: Clan Warfare, Polynesia 750 AD has a strong replayability score of 7.8.

Luck profile

The final luck score for Tahiti: Clan Warfare, Polynesia 750 AD is 7 out of 10. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A simple game suitable for a Thinking filler; involves combat in Polynesia set in the medieval period. Has a highly playable solitaire capability. There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Kevin McPartland

Artists

4
Dave Collins (I) Herb Kane Beth Queman Joe Youst

Publishers

1
3W (World Wide Wargames)