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Tac box art

Tac

Players

1-4

Time

?-?

Age

10+

Weight

1.97

Rating

7.19

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

tac has a high replayability score due to its high variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, with deep strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Tac is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website (hyperbole included): TAC - the unique combination of board game and card game - it can be called without exaggeration a small revolution in the field of tactical games. Despite simple rules each game quickly develops into an exciting challenge. The goal of two players or two teams is to be the first to bring their own balls home. But that is easier said than done, because only strong team play and forethoughted, flexible tactics pave the way to success. Perceive the plans of the opposing team and cancel them. But caution is required: it can happen that you must lose ground, although you do not want to. Finally, heavenly creatures interfere during play. A powerful warrior may step on the board and rearrange the balance of power. An angel may appear to rescue someone from great emergency - but whom? TAC is suitable both for fast, fun games and for tense, strategic, but friendly games. Each game develops differently from the last and guarantees timeless fun. See 6-TACVery similar to the traditional games DOG, Super Tock 4, Super Tock 6, Tock 6 and Super Tock 8

Editions

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Credits

Designers

1
Kolja Sparrer

Publishers

3
Flower of Life Publishing Company Giseh Verlag TAC Verlag

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