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Stadium Checkers box art
1952 Ranked #20,307

Stadium Checkers

This gravity puzzle race has players slide rings or marbles to drop their colored marbles into matching central holes. Each fall ends movement, while a marble entering the wrong hole returns to the rim and disrupts a carefully planned route.

Abstract Abstract Strategy Action / Dexterity Area Movement Point to Point Movement

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.33/5

Rating

5.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The 1952 game Stadium Checkers was the most complex and the liveliest version of this gravity-based, logic-puzzle race game. A special concentric 'stadium' is required, along with 5 marbles or balls beginning at the start quadrants on the stadium's uppermost and outermost ring.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The 1952 game Stadium Checkers was the most complex and the liveliest version of this gravity-based, logic-puzzle race game. A special concentric 'stadium' is required, along with 5 marbles or balls beginning at the start quadrants on the stadium's uppermost and outermost ring. The earliest version of the game had 7 internal stepped rings, while later versions changed the rules and subtracted rings to simplify and slow down the game. A player designates a particular marble to be moved around into a particular slot, OR a particular slot to be moved over to a specific marble of their color, and as they slide the ring or marble as described, other marbles may fall down into lower slots before the slide is completed. According to Winning Moves Games (2007), the objective of Stadium Checkers (formerly marketed as Roller Bowl) is to get your marbles to the center of the stadium at their matching colored quadrant hole by selecting and moving a single ring and sliding it in a selected direction until a marble falls into a vacant slot due to the force of gravity. A single marble falling into a slot terminates the movement for the turn. Marbles falling into incorrectly colored holes are re-introduced at the rim of the stadium by the player of the corresponding color as the marble. This game is usually called Stadium Checkers or Intrigue. The reduction in the number of rings seriously affected the strategic complexity of the game in redesign, and reducing its overall size made it more likely that mishaps with the smaller, plastic balls might occur and cause illegal moves. Variants: restricting ring selection to that in contact with one's marbles makes the game more strategically challenging, and designating the ring-mover as the re-introducer of incorrectly finishing marbles, rather than their owning player, would complicate re-entry and reward key ring movement.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
6+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Merlin Edward Engle William Schaper

Publishers

4
American Toys Berwick's Toy Co. Ltd. Schaper Takatoku

Linked items

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