ABG All Board Games
Corner box art

Corner

Players

2-4

Time

?-?

Age

10+

Weight

1.5

Rating

6.59

Fit

Teach 2.5

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Catan offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 8.0, making it a highly replayable board game.

Luck profile

The Board Game Corner has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

From the back of the box: Luck as well as strategy are important in this game. It starts out with the board filled with 36 coloured marbles in random distribution. Move by move players pick up marbles, trying to collect colours. Colour sets score higher! 1. Each players has an arrow at the edge of the board, which he moves. 2. The players take the marble which is at the intersection of the two arrows. 3. This is the table of points: the higher the number of marbles in one colour, the higher the score! 4. The board is easily prepared for each new round. Intersection, the original version, was played with 25 discs on a 5x5 grid.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Sid Sackson

Artists

1
(Uncredited)

Publishers

2
Aladdin Otto Maier Verlag

Linked items

No linked items imported yet.