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Ta Yü box art

Ta Yü

Players

2-4

Time

30-45

Age

10+

Weight

2.07

Rating

6.95

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Ta Yü has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

ta yü offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

Ta Yü has a relatively low influence of luck. While there are some random elements in the game, they have minimal impact on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Ta Yü, a game of connections, one side tries to extend from the starting tile in the center to reach the western and eastern edges of the board while the opposing side tries to reach the northern and southern edges. On your turn you simply draw a tile and decide where to place it, extending the network of tiles already on the board. Several refinements make this simple proposition into an engrossing game. First, each tile is 3x1 (to be played on a 19x19 board) and has exactly three outlets (potential connection points). Second, your score is not simply the number of spots you've reached on one edge added to the number of spots you've reached on the other, but is the product of those two numbers. So you can't just concentrate on one side and ignore the other, because zero times anything is still zero. Third, on each side of the board there are three special points which score double if reached, adding a dab of focus to the choices. Interestingly, you need to play both offense and defense and will often have to decide to which use to put a particular tile.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Niek Neuwahl

Artists

2
Dirk Hoffmann Claus Stephan

Publishers

4
Crown & Andrews Ltd. Goliath Games KOSMOS Rio Grande Games

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