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Snakes Of Wrath box art

Snakes Of Wrath

Players

2

Time

15-30

Age

8+

Weight

1.88

Rating

7.68

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game Snakes of Wrath has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a low emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

Snakes of Wrath has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Snakes of Wrath is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy.

Overview

In the world of Snakes of Wrath, two players or teams battle to build, and steal, the largest snakes. Traps are laid, enemies are flayed, and snakes are combined and captured as the tangled, hedonistic ouroboros grows. Will you build methodically or go on the offense by attacked your enemies and attempting a chain reaction steal. Each player has 7 randomly selected tiles with which they can: -Build a new snake from any open head -Grow an existing snake in their color -Injure an opponent's snake with an injury tile -Steal an opponent's snake by connecting to it Lay your tiles strategically, incapacitate your opponent, and close all ends of your snakes to emerge victorious. Players must plan ahead, guess their opponent's moves, and deploy tiles carefully. Two-sided tiles mean the tides can change at any moment with a sinister steal or a well-laid trap. One mistake and a chain reaction can be set off, flipping tiles in your opponents favor.

Editions

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Credits

Designers

1
Dan Cassaro

Artists

2
Young Jerks Kelly Thorn

Publishers

1
Weast Coast

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