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Quits box art
1990 Ranked #17,504

Quits

An abstract marble-race game where players move pieces or slide board squares to remove three marbles first. Shifting paths can redirect either side, making every move a choice between progress and disruption.

Abstract Abstract Strategy Series: Classic (Gigamic)

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.83/5

Rating

5.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The aim of the game is to be the first player to remove three marbles from the board. However, in this shifty strategy game, the route can be altered by sliding the movable squares, leading you or your opponent completely off-track!

Read the full game description

The aim of the game is to be the first player to remove three marbles from the board. However, in this shifty strategy game, the route can be altered by sliding the movable squares, leading you or your opponent completely off-track! Will you move a marble or slide a square? The choice is yours! But watch out as your opponents are attempting to negotiate the "board" first. For 2 or 4 players. No option for 3-player game. A winner of the 1991 Concours International de Créateurs de Jeux de Société.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Loris Immordino

Publishers

1
Gigamic

Linked items

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