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Swamped box art

Swamped

Players

2-4

Time

15-30

Age

13+

Weight

1.75

Rating

5.86

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Swamped has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Swamped has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Swamped has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Swamped is a semi-cooperative game of adventure, peril and treasure in which players move through a swamp searching for a rare herb that can cure diseases. Each player takes a turn steering the boat to find the herb. But the swamp has many other treasures as well, so players may try to steer the boat away from its intended goal to increase their own wealth. Swamped is a game for 2-4 adventurers that plays in about 30 minutes and expands the vibrant world of Antidote. In addition to a one-of-a-kind theme, there are five core elements that make Swamped incredibly fun and a surprisingly unique gaming experience: 1. Player-shared pieces: All players share ownership of the same tiny boat in the swamp, so the actions of any one player impact every other player directly. 2. Secret and shared objectives: Everyone knows the main objective, but each player also has a hidden goal that might lead the whole expedition into deadly peril! 3. Player controlled game-length: Players can speed-up or slow-down the game down depending on their preference. Some will try to get out of the swamp quickly, while others will delay until they've collected precisely the right combination of treasures. 4. Surprise ending: It is unlikely that anyone can know with 100% certainty who has won the game before each player's secret objective is revealed, leading to an exciting reveal at the very end! 5. Efficient use of physical components: Despite its small size (35 cards and two pieces), most cards have multiple uses and orientations leading to a surprisingly deep set of decisions each player can make. Furthermore, as players move deeper into the swamp, the swamp expands from the action card deck, opening up greater adventure, while at the same time triggering a built-in game timer.

Editions

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Credits

Designers

3
Jonathan Logan Clark Benjamin Gerber Dennis Hoyle

Artists

1
Jonathan Logan Clark

Publishers

1
Bellwether Games

Linked items

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