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Dead Cells: The Rogue-Lite Board Game box art
2024 Ranked #1,563

Dead Cells: The Rogue-Lite Board Game

Explore. Kill. Die. Mutate. Repeat. Every failed escape leaves the island changed—and every new Beheaded carries one more answer toward the Hand of the King.

Thematic Games Adventure Cooperative Game Action Queue Deck, Bag, and Pool Building

Players

1-4

Play time

45 min

Age

14+

Complexity

2.35/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.0/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 4.3/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 3.7/5

Deep strategy

Player control 4.0/5

More strategic control

Setup time About 15 min
Teach time About 22 min
Table footprint Very Large
Recommended edition Dead Cells: The Rogue-Lite Board Game – Scorpion Masqué English retail edition (2024)
See all 23 specifications

How it plays

How does it play?

Explore a shifting island, queue cooperative attacks, die, unlock permanent upgrades, and begin a stronger run toward the Hand of the King.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dead Cells: The Rogue-Lite Board Game turns the video game’s cycle of exploration, death, and permanent improvement into a cooperative campaign for one to four players. A run begins in the Prisoners’ Quarters with each player controlling a different Beheaded. The group chooses paths through face-down biome tiles, revealing enemies, loot, merchants, checks, and branching routes. Combat is resolved through a shared enemy line and an action queue. Players choose combat cards together, but communication restrictions force the team to read one another’s intentions instead of optimizing every decision in public. Cards define initiative, attacks, blocks, and character abilities; equipment, companions, status effects, and upgrades widen the possible combinations. Surviving a biome opens markets and new routes, while bosses demand a coordinated sequence of attacks against escalating patterns. Death is expected. A failed run sends the group back to the beginning, but collected Cells purchase permanent upgrades, blueprints add equipment to future decks, runes unlock paths, and the Mutation board records long-term growth. The next island is therefore both familiar and materially different. Organized biome decks and dedicated storage preserve that evolving campaign between sessions, and the entire progression can be reset without destroying components. A solo board and solo combat cards adapt the cooperative timing puzzle for one Beheaded.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Dead Cells: The Rogue-Lite Board Game – Scorpion Masqué English retail edition (2024) 2024 English Scorpion Masqué / US

Game and edition data

All specifications (23)

Play and group

Players
1–4
Play time
45 min
Age
14+
Complexity
2.4/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 15 min Source
Teach time
About 22 min Source
Teardown time
About 15 min Source
Table footprint
Very Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
The Mutation board, cards added to biome decks, unlocked runes, and upgraded Beheaded materials preserve progress between runs; the organized card and token storage supports stopping after a run. Source
Consumable components
No destructive or consumable components are required; campaign progress can be reset by sorting unlocked material back to its starting configuration. Source

Edition and product

Optional extras
It is a cooperative rogue-lite campaign built from repeatable runs rather than one continuous scenario. Death ends the current run but advances permanent upgrades and unlocks. Solo play adds a dedicated board and combat cards. Source
Recommended edition
Dead Cells: The Rogue-Lite Board Game – Scorpion Masqué English retail edition (2024) Source
Language
English
Region
US
Availability
Current
Current edition
Yes Source
Box dimensions
30.0 × 30.0 × 12.0 cm Source
Consumable components
None. Source
Compatibility
English Retail Core Box, Product Code Smdc01En, Barcode 807658001409. Kickstarter Deluxe Content Is Not Assumed. Source
Credits and catalog connections

Credits

Designers

4
Antoine Bauza Corentin Lebrat Ludovic Maublanc Théo Rivière

Artists

4
Laure de Chateaubourg Xavier Gueniffey Durin Robin Lagofun Paul Vérité

Publishers

1
Scorpion Masqué

Linked items

No published linked games yet.