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Cats: A Sad But Necessary Cycle Of Violent Predatory Behavior box art

Cats: A Sad But Necessary Cycle Of Violent Predatory Behavior

Players

3-5

Time

20-30

Age

8+

Weight

2

Rating

6.43

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is minimal emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the easiness to learn score is moderate. Overall, Cats: A Sad but Necessary Cycle of Violent Predatory Behavior has a strong replayability score of 8.1.

Luck profile

The final luck score for Cats: A Sad but Necessary Cycle of Violent Predatory Behavior is 4.333. This indicates that the game has a high influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. There is very little room for players to influence or mitigate the effects of randomness. The game is heavily dependent on luck, with little influence from player strategy.

Overview

This may look like a kid's game, but the experience is much more geared for teens and adults looking for a light, fun programming game. Cats all start with the same cards: (Catch, Stalk, Play, Steal, Taunt, and Eat). No luck of the draw here, it's entirely up to you! Get as many enjoyment points as possible and win the game! Plan and anticipate what the others will do so that you can claim birds from the backyard or from other cats. Each player targets another cat and a bird. They will then select their actions for the two rounds of play. All of the cards are revealed simultaneously, the actions are resolved and when the smoke clears, some cats may have birds and some may not. The birds will hang out at the bird bath, in the grass, on the fence or in the trees. The bigger birds will need to be stalked before catching them and you will have to time everything just right. Once you do catch your bird you will have a choice to either press your luck and play with the bird to double its enjoyment point value or to just eat it. The longer you play with it, the greater the chance of it being stolen by another cat. Taunt cards allow other cats to distract you and cancel your actions. Nothing is safe in this backyard! A basic rules set is included for younger players and beginners.

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Credits

Designers

1
Dan Hundycz

Artists

4
Stacy Baum Courtney Boulton Jessica Chiodo Stacia Humby

Publishers

1
DPH Games Inc

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