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Inoka box art
2018 Ranked #19,946

Inoka

This tactical mind-game has village representatives secretly choose attack, block, or taunt to win the Leaf Totem and reach three points. The two-player duel becomes king-of-the-hill with more players, demanding a streak against every challenger.

Card Game Fighting Rock-Paper-Scissors Simultaneous Action Selection

Players

2-4

Play time

5-20 min

Age

6+

Complexity

1.11/5

Rating

5.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In Inoka, you are your village's representative to the once-a-generation Achkai tournament to determine the next Nature's Emissary. Each player starts with a set of nine tactic cards (three of each tactic: Attack, Block, and Taunt).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Inoka, you are your village's representative to the once-a-generation Achkai tournament to determine the next Nature's Emissary. Each player starts with a set of nine tactic cards (three of each tactic: Attack, Block, and Taunt). At the beginning of each round, you set your hand by selecting five of your nine tactics, setting aside the remaining cards until the next round. In the two-player game, players engage in a series of clashes, using each card only once. (Tactic cards are discarded after use.) They secretly select their tactics, then simultaneously reveal them and resolve the clash: Attach beats Taunt, Taunt beats Block, Block beats Attack. The winner of a clash takes possession of the Leaf Totem, and whoever possesses the Leaf Totem at the end of the round scores a point. The first player to 3 points wins. In a three- or four-player game, the first clash is a free-for-all clash for the Leaf Totem. After that, play proceeds around the table in a king-of-the-hill style. Each challenger clashes against the current totem holder. If you can defeat all challengers consecutively without losing the totem, you score a point. As in the two-player game, first to 3 points wins. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
5–20 min
Age
6+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Noah Miller

Artists

1
Amy Nagi

Publishers

1
XYZ Game Labs, Inc

Linked items

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