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Sunflower Valley: A Tile-laying Game box art

Sunflower Valley: A Tile-laying Game

Players

2-6

Time

?-?

Age

7+

Weight

1

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Sunflower Valley has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Sunflower Valley has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, providing deeper strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience for players.

Luck profile

Sunflower Valley is a tile-laying game with a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sunflower Valley: The Card Game, a.k.a. Sunflower Valley: A Tile-Laying Game, is a fast-paced drafting and tableau-building game in which 2-6 players settle their own mountain valleys. Each player has a starting town card, a Valley Express train token that starts on this card, and a deck of twenty cards the same color as their starting town. Reveal three of the nine goal cards at random. The game lasts three rounds, and each round plays out the same way: Draw a hand of seven cards from your deck. All players choose and reveal one card from their hand, then place this card orthogonally adjacent to another card in their valley. Pass the remaining cards in your hand to the player on your left. Repeat this process until you have placed six cards. Place the final card in hand on the bottom of your deck. If you connect railroad track to your starting town, then connect a town card to that track, move your Valley Express train token to the new town; keep moving this token for each new town added to your network this way. After three rounds, you'll have 19 cards in your tableau, and you score points for these played cards: Each lake is worth 1 point. Sheep and sunflower fields are worth no points on their own, but they help you score other cards. Farmers and towns score if they have the indicated number of sheep, field, lake, or mountain cards next to them; farmers count as fields themselves. Mountains score based on the number of fields next to them. In addition to these points, score 3 points for each new town visited by your Valley Express train token. Score the goal cards as indicated; some award points only to the player who does the best of something, such as having the most sheep or the longest network of track and trains, whereas others award points — possibly several times — for everyone who does something. Whoever ends up with the most points wins.

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Editions

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Credits

Designers

1
Wouter van Strien

Artists

1
Alexander Shaldin

Publishers

1
Hobby World

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