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Sunflower Valley: A Tile-laying Game box art
2019 Ranked #15,427

Sunflower Valley: A Tile-laying Game

This drafting tile game has settlers build mountain valleys, extend train networks, and score terrain and goal patterns. Passing hands shapes available cards, while visiting towns with the train creates an additional scoring route.

Card Game Territory Building Open Drafting Simultaneous Action Selection

Players

2-6

Play time

Not listed

Age

7+

Complexity

1/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sunflower Valley: The Card Game, a.k.a. Sunflower Valley: A Tile-Laying Game, is a fast-paced drafting and tableau-building game in which 2-6 players settle their own mountain valleys.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sunflower Valley: The Card Game, a.k.a. Sunflower Valley: A Tile-Laying Game, is a fast-paced drafting and tableau-building game in which 2-6 players settle their own mountain valleys. Each player has a starting town card, a Valley Express train token that starts on this card, and a deck of twenty cards the same color as their starting town. Reveal three of the nine goal cards at random. The game lasts three rounds, and each round plays out the same way: Draw a hand of seven cards from your deck. All players choose and reveal one card from their hand, then place this card orthogonally adjacent to another card in their valley. Pass the remaining cards in your hand to the player on your left. Repeat this process until you have placed six cards. Place the final card in hand on the bottom of your deck. If you connect railroad track to your starting town, then connect a town card to that track, move your Valley Express train token to the new town; keep moving this token for each new town added to your network this way. After three rounds, you'll have 19 cards in your tableau, and you score points for these played cards: Each lake is worth 1 point. Sheep and sunflower fields are worth no points on their own, but they help you score other cards. Farmers and towns score if they have the indicated number of sheep, field, lake, or mountain cards next to them; farmers count as fields themselves. Mountains score based on the number of fields next to them. In addition to these points, score 3 points for each new town visited by your Valley Express train token. Score the goal cards as indicated; some award points only to the player who does the best of something, such as having the most sheep or the longest network of track and trains, whereas others award points — possibly several times — for everyone who does something. Whoever ends up with the most points wins.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Wouter van Strien

Artists

1
Alexander Shaldin

Publishers

1
Hobby World

Linked items

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