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1001 Islands box art
2022 Ranked #10,305

1001 Islands

A tile-selection game has Sinbad’s children build islands and match visible features to scoring dream tiles. Passing leftover tiles lets players direct rivals’ options, while bandits and excess lamps create costly penalties.

Arabian Territory Building Open Drafting Set Collection

Players

2-5

Play time

Not listed

Age

7+

Complexity

1/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As children of Sinbad, you have set yourselves a new challenge to explore the 1001 islands and find the treasures of your father, the great sailor.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As children of Sinbad, you have set yourselves a new challenge to explore the 1001 islands and find the treasures of your father, the great sailor. 1001 Islands is a tile-selection and -distribution game in which you score points by matching your dream tiles and your island tiles as best as possible. A game takes 16 rounds, with each player adding one tile to their personal board to build their island or collect dream tiles, then players tally their points. In more detail, when you're the active player, you draw as many tiles as the number of players, keep one and play it on your board, then pass the remaining tiles to the player of your choice. Whoever receives the final tile has no choice, but they start the next round. The dream tiles score you points based on what's visible on your island at game's end, so don't take a Fennec fox dream tile if your island is devoid of Fennec foxes! Palm trees earn points on their own, as does the pairing of a Rukh bird and its huge egg. Have too many bandits, and you'll lose points — and if you collect a third magic lamp, you have to flip two tiles face down, costing you whatever points you would have received.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Antoine Bauza Bruno Cathala

Artists

1
Marie Cardouat

Publishers

1
Ludonaute

Linked items

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