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Streets Of Stalingrad (third Edition) box art

Streets Of Stalingrad (third Edition)

Players

2-8

Time

?-?

Age

12+

Weight

4.22

Rating

7.44

Fit

Teach 2.8

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Streets of Stalingrad (Third Edition) has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to each other's actions and react accordingly. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game offers a good level of player interaction.

Replay value

Streets of Stalingrad (Third Edition) has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to delve into its depth. Overall, the game has a strong replayability score of 7.85 out of 10.

Luck profile

The final luck score for Streets of Stalingrad (Third Edition) is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Streets of Stalingrad, is a two-player game about the German offensive to take the city of Stalingrad - block by block - in the fall of 1942. Complete redesign of the original Dana Lombardy game by L2 Design Group. Large hexes and counters. Graphically redone to ease counter sorting and set up issues. Includes rulebook and example of play book. Many scenarios as well as campaign game. OOB historically accurate and complete. Can be learned in a single session, takes several to master the intricacies. A game that can be played over and over again. Maps based on aerial photographs, 3 sheets, graphically stunning. Eight scenarios. Game Scale: Game Turn: 1 day Hex: 300 meters Units: Company to Battalion Game Inventory: One 32 x 38" map One 25.5 x 38" map One 22 x 38" map Six dual-side printed countersheets (2,304 5/8" counters) One 32-page rules booklet One 16-page Examples of Play booklet One 32-page Historical Commentary booklet Two 11 x 17" set-up map cards (4 different maps printed on both side) Eight dual-sided scenario foldouts (4 German & 4 Soviet) Five player aid cards (3 printed on both sides) Two storage trays Two 10-sided dice (one green, one red)

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Dana Lombardy Art Lupinacci

Artists

3
Art Lupinacci Rodger B. MacGowan Joe Youst

Publishers

1
L2 Design Group

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