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Storm Weavers box art
2022 Ranked #12,303

Storm Weavers

Solo fantasy gamebook has a dwarf warrior explore Midgard, develop abilities, and rescue a friend. Story choices guide the journey, while tactical map battles test stats, equipment, and terrain use.

Adventure Exploration Multiple Maps Narrative Choice / Paragraph

Players

1-2

Play time

90-360 min

Age

10+

Complexity

2/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board. As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board. As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal? Storm Weavers is a story driven game for one person. The player reads the situation in the book and chooses his action, which leads him to another section of the story. You roam the world drawing the map and exploring various locations. Sometimes your way will be bloodthirsty enemies. Then a confrontation begins, which is a tactical part of the game and is carried out on the board, with the participation of battle maps, minis, and dice. The game mechanics is based on 2 six side dice. Facing difficult situation you will be asked to roll against one of your attributes. The result leads you to appropriate text section, but don't worry - the story gives you a lot of possibilities to increase your stats. The combat is most often resolved on the one of nine battle maps. First Thymin moves and attacks. Then each of the enemies moves and attacks. The greater the difference between the attributes of the attacker and the defender, the greater the chance of hitting and the amount of damage. You can also use special combat actions, weapons, items or take advantage of the terrain. Exploring the world you consistently develop your character, which helps you to win the battles, resolve quests and finally reach your goal. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
90–360 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Pawe? Dziemski

Artists

4
Tomasz Bar Krzysztof Dziemski Przemys?aw Gul Monika Sochacka

Publishers

1
Other Worlds Gamebooks

Linked items

No published linked games yet.