Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An rpg built into a desktop calendar. Choose one of 6 heroes.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Narrative Choices
Choose between story options that lead to different passages and consequences.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Storytelling
Create or extend a narrative in response to prompts or game events.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
An rpg built into a desktop calendar. Choose one of 6 heroes. Go on a campaign that lasts throughout the year with a single event happening each day. Chose how you want to take on the daily challenge. Roll classic rpg dice (7 polyhedral dice) and add your hero's abilities to fight the monster, open the chest, get past guards, etc. —description from the designer In Maladoria's capital city of West Haven, the court wizard and his apprentice have gone missing. A new adventurer seeks them out and discovers a mysterious slime that has spread across the city. It corrupts everything it touches and mutated rats in the city's sewers. The church has shut down due to missing clergymen. Is this slime connected to the church? Is it somehow connected to the missing wizard? Become the hero. Choose your character and go on quests, find treasure, and battle monsters across Maladoria. Can you find the missing wizard, uncover the plot behind this mysterious slime, and find ancient objects to help stop an evil plot to conquer Maladoria? Enjoy as the story unfolds in this adventure-a-day desktop calendar. —description from the publisher