Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The first in a series of games using a brand-new system called Destinies.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Map Addition
Expand the playable map by adding new tiles, regions, or spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Storytelling
Create or extend a narrative in response to prompts or game events.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny. The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever. —description from the designer