allboardgames.com
Stop Thief box art
1979 Ranked #2,075

Stop Thief

Electronic deduction game where detectives follow audio clues to track a thief through a city. Information arrives in fragments, so players must interpret sounds and movement patterns before the criminal gets away.

Family Games Deduction Electronic Action Retrieval Grid Movement

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.68/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

ELECTRONIC COPS AND ROBBERS. Featuring the ELECTRONIC CRIME SCANNER.

Core mechanisms

Key systems that shape the decisions players make.

See all 7 mechanisms
Read the full game description

ELECTRONIC COPS AND ROBBERS. Featuring the ELECTRONIC CRIME SCANNER. A crime is being committed…but where? In the jewelry store? The bank? Where will the thief strike next? You and your opponents are licensed private detectives. The thief you’re after is computer controlled and completely invisible. But you can hear him! With your ELECTRONIC CRIME SCANNER you can eavesdrop on the thief whenever he moves on the board. You can hear him in the act of committing a crime. You hear him, too, as he opens a door, crosses a floor, breaks a window, runs on the street and escapes on the subway. Each sound you hear is a clue that will help you track him down. You’ll need all your skills of deduction and logic to follow the thief and corner him. Then you can call the police. With luck, the police will arrest the thief and cart him off to jail. Sometimes, though, he escapes from them. At other times, he’s just not where you think he is! If you can catch this thief, you’ll earn a large reward. If he gives you the slip, he’ll rob again…and again…and again… Features On the board are 19 different locations where the thief can commit a crime If you need another clue, a hot tip or some extra cash, play the appropriate Sleuth Card on your turn. To earn a reward, you’ll have to arrest the thief before one of your opponents does. Add $100 to the reward for each additional crime that the thief commits. The winner of the game is the first detective to earn $2500 in reward money. Track and arrest the thief with the ELECTRONIC CRIME SCANNER Use this powerful computer to track the escaping thief. Follow the thief with electronic sound effects. Listen for crime alarms, creaking doors, breaking glass and more. The digital readout instantly flashes additional information. The tipster can tell you exactly where the thief is hiding. Use the numbered keys to show the police where to make an arrest. The clue button allows you to eavesdrop on the thief whenever he moves A limited warranty is enclosed. Ask to see the retailer’s copy prior to purchase. Required, but not included, is a 9-volt alkaline battery.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Robert Doyle

Artists

1
Robert Doyle

Publishers

1
Parker Brothers

Linked items

No published linked games yet.