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Roar! Catch The Monster box art
2015 Ranked #22,897

Roar! Catch The Monster

Players either track an unseen monster or guide it through city in an asymmetric audio game, trying to capture it or finish its mission. Scientists use location sounds to predict movement, while the monster is visible only on a device.

Children's Game Deduction Grid Movement Variable Player Powers

Players

2-4

Play time

10-30 min

Age

8+

Complexity

1.43/5

Rating

5.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
10–30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Hubert Spala

Artists

1
Tomasz Larek

Publishers

2
999 Games Trefl

Linked items

No published linked games yet.