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Justice League: Axis Of Villains Strategy Game box art
2013 Ranked #21,588

Justice League: Axis Of Villains Strategy Game

A cooperative superhero defense game has heroes move around a station, combine attacks, and capture invading villains before it is destroyed. Villains advance unpredictably between turns, and four successful attacks against the station end the mission in defeat.

Family Games Comic Book / Strip Dice Grid Movement Variable Player Powers

Players

2-4

Play time

30-60 min

Age

8+

Complexity

1.44/5

Rating

5.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cooperative game for 2-4 players ages 8 and up. The Watchtower space station is under attack by villains (5 per hero plus randomly-appearing extra-powerful "ultra villains") and the players win by capturing them all before the Watchtower is destroyed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cooperative game for 2-4 players ages 8 and up. The Watchtower space station is under attack by villains (5 per hero plus randomly-appearing extra-powerful "ultra villains") and the players win by capturing them all before the Watchtower is destroyed. The board consists of concentric rings in eight triangular sectors, with the station in the middle. On each player's turn, they roll two dice: a standard 8-sider and custom 6-sider. If the 6 shows a JLA logo the hero can move the 8-sider in spaces then attack. Otherwise, the 6 will show icons for villain advancement towards the station, or new villains appearing on the outer ring, and then the player rolls again. Thus, the villains will make totally random progress towards the station before each player's turn (and possibly even none at all). The Watchtower can take four villain attacks before it's destroyed. Hero attacks are straightforward; each villain has a numeric defense value, and each hero rolls two 8-siders against their villains (e.g., Superman vs. Bizarro) and one against others (e.g., Flash vs. Luthor). Defense values range from 7 to 15, so it's unlikely for a hero to win without help. Help comes in the form of allies and power cards. Other heroes stacked with an attacking hero can roll their dice and add to the attack, greatly increasing the chance of success. And power cards activate hero powers like moving other heroes (Superman, Flash), adding dice (Green Lantern) or allowing other heroes to play cards during your attack (Batman). However, power cards are limited; each player starts with two and only draws a new one when defeating a villain. Game description from the publisher: Defend the Justice League satellite from a super-villain onslaught! The most dangerous villains in the universe have combined forces to attack the Justice League satellite. In Justice League: Axis of Villains, you can play as Superman, Batman, Green Lantern, or The Flash, and team up to defeat them in a powered-up strategy game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Forrest-Pruzan Creative Rob Stoddard

Publishers

1
Wonder Forge

Linked items

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