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Startropolis box art

Startropolis

Players

2-4

Time

30-60

Age

8+

Weight

2

Rating

6.00

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Startropolis has a high variability gameboard, with multiple paths to victory and random elements that provide fresh experiences each time. The game also offers expansions that add new content and gameplay elements, enhancing replay value. It has deep strategic depth, allowing players to discover new tactics and strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Startropolis has a strong replayability score of 7.85.

Luck profile

Startropolis has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy, making it an engaging and challenging experience.

Overview

The Nexus suddenly birthed from nothing. It was just a weak spot in space, created randomly by clashing stresses of gravity. But when it formed, it instantly became an exit point – a extra focus – for every wormhole in the entire galactic octant; the same wormholes used for interstellar travel by every starfaring species. Soon, a human starship found the Nexus, by the simple process of noticing the alternate exit point while traversing one of those wormholes. The commercial and navigational value of the nexus was obvious, and the humans began exploiting the asteroid field surrounding the exit point. They hollowed out the largest asteroid creating the core module in preparation for building a full-blown space station. Led by those same wormholes, other starships soon showed up. Then more. Now all alien civilizations want access to the Nexus. Rather than see bloodshed, the humans, ensconced in place, offered to let all share the Nexus peacefully. The humans would build the space station modules, ensuring compatibility, but the aliens would purchase and own the modules themselves. In effect, the aliens became outside investors – potentially controlling investors – thus Startropolis was born! You are the alien CEO of one of these galactic corporations, and your masters have given you seed money. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? Startropolis is a modular 3-D space station game for 2-4 people. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins.

Media

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Editions

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Credits

Designers

2
Tony Mastrangeli Jeff Petersen

Artists

2
Kent Hamilton Derran Viss

Publishers

2
Petersen Games Steel Squire