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Startropolis box art
2019 Ranked #20,381

Startropolis

This modular space-station economic game has alien corporations buy and connect modules to earn revenue and finish with the most credits. Every purchase expands the shared three-dimensional station and funds further investment, turning connections into competitive opportunities.

City Building Economic Modular Board Tile Placement

Players

2-4

Play time

30-60 min

Age

8+

Complexity

2/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Nexus suddenly birthed from nothing. It was just a weak spot in space, created randomly by clashing stresses of gravity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Nexus suddenly birthed from nothing. It was just a weak spot in space, created randomly by clashing stresses of gravity. But when it formed, it instantly became an exit point – a extra focus – for every wormhole in the entire galactic octant; the same wormholes used for interstellar travel by every starfaring species. Soon, a human starship found the Nexus, by the simple process of noticing the alternate exit point while traversing one of those wormholes. The commercial and navigational value of the nexus was obvious, and the humans began exploiting the asteroid field surrounding the exit point. They hollowed out the largest asteroid creating the core module in preparation for building a full-blown space station. Led by those same wormholes, other starships soon showed up. Then more. Now all alien civilizations want access to the Nexus. Rather than see bloodshed, the humans, ensconced in place, offered to let all share the Nexus peacefully. The humans would build the space station modules, ensuring compatibility, but the aliens would purchase and own the modules themselves. In effect, the aliens became outside investors – potentially controlling investors – thus Startropolis was born! You are the alien CEO of one of these galactic corporations, and your masters have given you seed money. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? Startropolis is a modular 3-D space station game for 2-4 people. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30–60 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Tony Mastrangeli Jeff Petersen

Artists

2
Kent Hamilton Derran Viss

Publishers

2
Petersen Games Steel Squire

Linked items

No published linked games yet.