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Stargrunt Ii box art

Stargrunt Ii

Players

2-4

Time

?-?

Age

12+

Weight

2.96

Rating

7.53

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Stargrunt II has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Stargrunt II has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Stargrunt II has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Stargrunt II strikes a good balance between luck and strategy.

Overview

Stargrunt II is a comprehensive set of generic rules for simulating science-fiction infantry combat in virtually any background. The system covers actions from a few squads up to full company level. Rules are included for infantry, powered armored troops, AFV's, artillery and aerospace support and much much more. The game is designed for use with 25mm or 15mm scale miniatures. The game has a flexible integrated game sequence, minimal record keeping and a brilliant system of distinguishing troop quality. The game encourages the players to think tactically. There are rules for troop confidence, motivation, suppression and much more. This game is now available as a free download from Ground Zero Games. http://www.groundzerogames.net/ Re-implements: Stargrunt

Editions

Edition Year Language Publisher / Region
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Credits

Designers

3
Steve Blease Mike Elliott Jon M. Tuffley

Artists

4
Aaron Alderson Peter Barfield Dave Garnham Tim Osborne

Publishers

1
Ground Zero Games

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