ABG All Board Games
Dirtside Ii box art

Dirtside Ii

Players

2-4

Time

?-?

Age

12+

Weight

2.97

Rating

7.32

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dirtside II has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dirtside II offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Dirtside II has a strong replayability score of 7.9.

Luck profile

Dirtside II has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history". The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Mike Elliott Jon M. Tuffley

Publishers

1
Ground Zero Games

Linked items

No linked items imported yet.