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Tomorrow's War (second Edition) box art
2011 Ranked #13,755

Tomorrow's War (second Edition)

Roll dice and choose how to use the results for tactical outcomes.

Wargames Book Miniatures Variable Phase Order Dice Rolling

Players

2-4

Play time

90-180 min

Age

?+

Complexity

3.75/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has permitted the developing of a stand-alone game. From the Introduction in the book: Tomorrow’s War is a science fiction military miniature wargame with emphasis on "hard" science fiction rather than "Space Opera" or "Science Fantasy." This rule book contains background material for gaming in Ambush Alley's campaign setting, but the rules themselves are not background dependent. You can use them to game gritty science fiction engagements against whatever narrative backdrop you choose. Tomorrow’s War can be played with figures of any scale.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
90–180 min
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

4
Shawn Carpenter Robby Carpenter Shawn Carpenter Robby Carpenter

Artists

8
Fabien Esnard-Lascombe Des Hanley Peter Johnston Jesse McGibney Fabien Esnard-Lascombe Des Hanley Peter Johnston Jesse McGibney

Publishers

4
Ambush Alley Games Osprey Publishing Ambush Alley Games Osprey Publishing

Linked items

No published linked games yet.