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Stamp box art

Stamp

Players

3-6

Time

?-?

Age

8+

Weight

1.5

Rating

5.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Stamp has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the level of cooperation required is relatively low.

Replay value

Stamp offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Stamp has a strong replayability score of 7.8.

Luck profile

Stamp has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to influence or mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Stamp offers a good balance between luck and player agency.

Overview

Players seek to collect matching sets of stamps, pictured on the playing cards. Sets are collected via auction, with the auctioneer counting down from 12 until someone rings in to buy the cards on display and pays the necessary chips. Game comes with a bell, which players must tap to win an auction.

Media

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Editions

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Commerce

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Credits

Designers

2
Hanno Kuhn Wilfried Kuhn

Publishers

1
AMIGO

Linked items

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