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Templari box art

Templari

Players

3-5

Time

?-?

Age

10+

Weight

1.33

Rating

5.80

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Templari has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Templari has a moderate level of luck involved in the game. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Templari, players take on the role of members of the Order of the Temple who have discovered part of the Templar treasure. Instead of donating this to museums, they decide to organize unusual auctions amongst themselves to distribute the spoils. The innovative bid mechanism is that players cannot bid a number whose "ones" digit matches the number on any card they have previously won. Thus, if you have cards showing "2" and "4", you cannot bid 2, 4, 12, 14, 22, etc. What's more, when someone wins an auction, the money is paid out to those owning a card whose number matches the "ones" digit of the winning bid. Thus, while you need to acquire cards in order to win the game, you don't want to enrich your opponents too much. Templari differs from the earlier releases Don and Serengeti in that the game has a maximum count of five players, all players start with twelve coins, and in each round players bid on lots of exactly two cards (whereas in earlier versions, the lots would have one, then two, then three cards, then back to one).

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Editions

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Credits

Designers

1
Michael Schacht

Artists

1
Noboru Sugiura

Publishers

1
Igiari

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