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Squirrel Or Die box art

Squirrel Or Die

Players

2-4

Time

?-?

Age

11+

Weight

1

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Squirrel or Die offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also offers deep strategic possibilities and room for improvement over time. With its excellent scalability and moderate easiness to learn, Squirrel or Die achieves a strong replayability score of 8.14.

Luck profile

Squirrel or Die has a moderate influence of luck. Random elements like dice rolls and card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Squirrel life is not all nuts and games. In Squirrel or Die, we explore the mental rigors of surviving the hide-or-go-starve-to-death dilemmas of the modern tree rodent. Do you have what it takes to be the last varmint standing? Squirrel or Die is a tile game which takes 20 min or less to play. Game play is split into Autumn (hide food) and Winter (eat food) phases. Your goal is to be the only squirrel to survive winter. In the Autumn phase, you take turns discovering new tiles and setting up the board. In the Winter phase, you consume what you “squirreled away” in autumn and try to last as long you can.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Seppy Yoon

Artists

5
Nigel Brooks Jody Henning Graham Judd Melonie Lavely John Redmann

Publishers

2
Fight in a Box Muse on Minis