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Maiko box art
2019 Ranked #17,834

Maiko

A memory game has trainees reveal matching tiles to learn arts, collect prestige, and earn the most points. Tiles in a players color help while others hurt, and tutor powers add tactical choices to the search.

Abstract Strategy Memory Theme: Geisha

Players

2-4

Play time

20-40 min

Age

9+

Complexity

1.25/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Maiko is a memory game for 2 to 4 players, ages 9 and up. The game takes place in Japan during the Meiji Era (1867-1912).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Maiko is a memory game for 2 to 4 players, ages 9 and up. The game takes place in Japan during the Meiji Era (1867-1912). Maiko are trainees whose goal is to excel in the exquisite arts : dance, music and kimono wearing, in order to become an exceptional woman, a geisha. To attain this honor, maikos dwell in an okiya, a geisha house where they receive their training. In Maiko you play as a young maiko training her memory by searching for items throughout the okiya. These items represent the ancestral geisha arts: find similar tiles to discover their secrets!When you reveal a pair of tiles with the same items, it means that you learned one of the nine arts of the geishas! Possessing tiles of your maiko’s color increases your points. Conversely, possessing tiles of other colors decreases your points. Indeed Maiko is a game of memory but also elegance!During your training, you can also get kamon tokens, marks of prestige, that let you call upon four tutors to help you on your quest. Each tutor possesses a unique talent that will lead the brightest maiko to the victory. The maiko with the most points wins and begins her geisha career.

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–40 min
Age
9+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Cecile Langlais Ludovic Maublanc

Artists

1
Jemma Salume

Publishers

1
Don't Panic Games

Linked items

No published linked games yet.