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Spy Club box art
2018 Ranked #3,310

Spy Club

This cooperative mystery game has young detectives combine clues to solve neighborhood cases. A replayable campaign gradually unlocks new modules and story elements, changing the investigation from game to game.

Family Games Card Game Deduction Action Points Memory

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.14/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"We could start a Spy Club," suggested Beatrice. "You know — search for clues and try to find mysteries to solve!" In Spy Club, players work together as young detectives to solve neighborhood mysteries.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"We could start a Spy Club," suggested Beatrice. "You know — search for clues and try to find mysteries to solve!" In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time. In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues. You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play: Each game plays in 45 minutes, and each campaign consists of 5 games. Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play. The sequence of content isn’t scripted, so each campaign will unfold differently. Everything can be fully reset and replayed. You only unlock a small portion of the total content in one campaign (just 4 of the 40 modules), so you can play multiple campaigns and continue unlocking new content each time!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
45 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Randy Hoyt Jason D. Kingsley

Artists

2
Bart?omiej Kordowski Malwina Kwiatkowska

Publishers

2
Foxtrot Games Renegade Game Studios

Linked items

No published linked games yet.