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Sputnik box art

Sputnik

Players

2-6

Time

?-?

Age

7+

Weight

1.28

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Sputnik has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Sputnik offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Sputnik has a strong replayability score of 7.85.

Luck profile

Sputnik has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Adapted from the publisher: Ready for blast-off...? Each of the rockets in turn take off for far-off galaxies. But the uninhabited galaxies disappear one after another: put your opponents out of action by preventing them from moving or you might get swallowed up yourself by a black hole... the last rocket to survive the chaos of the BIG-BANG is the winner! The object of the game is to put the opponent’s rocket out of action by preventing LIFT OFF. Per turn, the players must move their rocket to an adjacent "galaxy," AND they must remove one galaxy from the game. As the galaxies dwindle in number and disappear from the board, one rocket will eventually get stranded and not be able to take off. Careful thought and planning will launch the winner! Re-implements: Quivive

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Editions

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Credits

Designers

1
Francis Pacherie

Artists

1
Agence Bravo

Publishers

1
Gigamic

Linked items

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