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Crab Stack box art
2015 Ranked #10,233

Crab Stack

An abstract stacking game has crab families move by size and pin smaller crabs beneath them. Splitting a group washes away the smaller section, so every move must preserve mobility until rivals cannot act.

Abstract Abstract Strategy Player Elimination Point to Point Movement Animals: Crabs

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.89/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players in Crab Stack represent a family of crabs who don't start out stacked, but who will become stacked over the course of the game, preferably being top crab in the end.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players in Crab Stack represent a family of crabs who don't start out stacked, but who will become stacked over the course of the game, preferably being top crab in the end. Each player has nine crabs — three large, three medium and three small — and they start in random locations on the game board at the start of play. On a turn, you move exactly one of your crabs — with a large crab moving exactly one space, a medium crab exactly two, and a small crab exactly three — so that you land on top of another crab of the same size or smaller, pinning it and preventing it from moving as long as you sit there. You can't move over open water, and if your move splits the cast of crabs, then the smaller group is washed away by the waves. If you can't move on your turn, then you're out of the game — even if one of your crabs is left uncovered later. The last player who makes a move wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
20 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Henri Kermarrec

Artists

1
Stéphane Escapa

Publishers

4
Blue Orange (EU) Blue Orange Games FoxGames HUCH!

Linked items

No published linked games yet.