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Kendo box art

Kendo

Players

2-4

Time

?-?

Age

10+

Weight

2.35

Rating

6.04

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Kendo offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Kendo has a strong replayability score of 7.97 out of 10.

Luck profile

Kendo has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The game first was published in 1974 as Queen Bee by Condor, before it was re-themed and published by 'Ravensburger' as Kaiser, König, Edelmann in 1976 and re-themed again in 1989 as Kendo. _________________________________________ Kendo, The Samurai's Favourite Game, lets 4 Samurai fight across a hex grid to get their Prince safely into the palace at the centre. Your 8 figures are numbered 1 (Prince), 2 (Samurai) or 3 (Fighter) and may only move their number of spaces. Finishing a move on an opponent's piece is a strike and it is removed from the board. Strike a prince and the player is out of the round, though their pieces remain on the board. Get your Prince to the centre and score 5 bonus points, whilst all remaining pieces score their value. Play a few rounds and most points win. Interesting abstract game, was very popular in Germany and often reprinted. Description for Kaiser, König, Edelmann (Emperor, King, Nobleman): Each player tries to be the first to reach the castle with his prince. At the beginning of play the figures are arranged according to a certain starting order. The player, whose turn it is, moves one of his figures as many fields as it is allowed (3,2,1). If the figure moves onto a field with an opposing figure, this one is struck and taken out of the play. If it takes an opposing emperor out of the play in this way, that player is immobilized completely; his figures however remain in the game as handicaps. One may not jump over figures. Likewise it is not allowed to move through the palace or go back to the spot you came from. Additionally the player is obliged to move every turn. The emperor can move only to one crossing, the kings to two crossings and the noble men up to three crossings. The player whose emperor first arrives at the castle wins.

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Credits

Designers

1
Keith Budden

Artists

2
Tilman Michalski Heiner Semmelroch

Publishers

2
Otto Maier Verlag ?? ???? ???????? ?.?.

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